Multi-Level Resolution sculpting will generate lower levels via decimation, by default. So, for example, an artist may use Smart Materials or Stencils along with Paint tools, in order to both Sculpt and Texture Paint simultaneously, with a single stroke or click of the mouse/stylus (using the Fill tool) while working between the different subdivision levels. It fully supports Sculpt Layers, Displacement and even PBR Textures. It differs from the previous legacy system in that it generates and stores both higher and lower Levels of Subdivision rather than Proxy meshes. We introduced a new system for a Multi-Resolution workflow. You can also work with larger sketch sizes (512p x 512p). 3DCoat 2023 Key Features and ImprovementsĮnhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects including better performance and stability. There is also an option to have 3DCoat automatically apply curves over the edges of the newly created object, for additional effects (Bevel, Tubes, Run Brush Along Curve, etc).
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